Back when I was busy wrinkling my nose at what looked at first glance like an unimaginative attempt to move the WoT formula sideways into a new setting, I'm not sure I'd fully appreciated just how satisfying long-range munitions exchanges would be. It leaves newcomers free to concentrate on developing basic WoWS skills like long-distance shell lobbing and short-notice land avoiding. Limiting unit diversity early on isn't quite as miserly or short-sighted as it seems. Other vessel types like aircraft carriers and battleships begin appearing once you've earned the XP and credits necessary to clamber a little higher on the level ladder. Usually, teams - you're never alone at the beginning of a WoWS clash - also sport a few destroyers: fast scouts that, in the right hands, dash about revealing targets, loosing torpedoes, laying smoke screens, and grabbing victory zones. Low tier scraps are dominated by cruisers, the game's equivalent of a Main Battle Tank or an assault rifle-clutching grunt. Prod the bright 'BATTLE!' button in the top-centre of the port screen then reach instinctively for the WASD keys and you're away. The tutorial tedium, set-up rigmarole, and lobby thumb-twiddling that emulsifies the early phases of many weightier sims is totally absent in WoWS. Within five minutes of installing it you'll almost certainly have slung your first shell or, at the very least, sighted your first foe. The folk behind this Charybdisian whirlpool know a thing or two about ensnaring the sceptical, the impatient, and the feckless. Surely Wargaming would struggle to find fun in featureless ocean tracts and dawdling battleships? If, by chance, they succeeded, did I really want to find myself back in full-blown WoT mode, gleefully dutifully contentedly grinding my way up Sequoia-sized tech trees day after day while other worthy wargames and sims sat gathering dust on my hard drive?Īfter ten hours and 70 battles - the blink of an eye in WoWS terms - I reckon I've seen just about enough to realise that I was foolish to question whether Wargaming could carry off the concept, and right to be concerned that their latest creation would headcrab me in exactly the same way its caterpillared forerunner did. I kept my distance mainly by dwelling on conceptual misgivings and productivity concerns. hasn't been easy, but somehow I managed it. "The pigeons dance beautifully." (Not 100% sure I recorded that one correctly.) "Tim, you loved World of Tanks, why not give WoWS a try?"Īnd. World of Warships has been flashing its signal lamp at me for several months.
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